Project Updates
Detailed Changelog
A public summary of the kinds of improvements the Jianghu Law project keeps shipping across gameplay, UX, mobile, and live-service systems.
Current development focus
The project is actively improving the bridge between backend authority, client presentation, live-service progression, and cross-platform reliability.
That means visible improvements often span gameplay logic, UI behavior, content delivery, Android packaging, and dashboard clarity at the same time.
Gameplay systems
- Ongoing work on ranked combat flow, matchmaking, manual passives, and combat readability.
- Expansion of progression systems such as cultivation, training, herbs, inventory, and expedition surfaces.
- Improved consistency between backend-authoritative systems and client presentation.
Mobile and web UX
- Refinements to dashboard navigation, profile views, inventory visibility, and progression windows.
- Scene-loading and addressables work to keep Android builds more reliable.
- More public-facing documentation so the project is understandable before login.
Live-service direction
Jianghu Law is built as a living project. The changelog is meant to grow into a clearer release history covering seasons, systems, balance passes, content additions, and backend integrations.
Why this page exists
A public changelog helps players, admins, and reviewers understand that Jianghu Law is maintained and evolving.
Over time this should become a dated release log, but even now it provides a structured snapshot of where active development is happening.
New Player Guide
Learn the first session loop, core currencies, and what to prioritize in your first hours.
Cultivation, Manuals, and Sects
Understand the progression systems that define builds and long-term power.
FAQ
Quick answers for common questions from players, server admins, and mobile users.
Detailed Changelog
Track major systems, quality-of-life updates, ranked work, and live service improvements.
Bot Features
See what the Discord bot and dashboard can do for economy, community, events, and progression.